#ifndef __GAMESCENE_H__
#define __GAMESCENE_H__

#include "SceneController.h"

using namespace cocos2d;
using namespace CocosDenshion;

class GameLayer;
class GameUiLayer;

class GameScene : public CCScene
{
public:
	GameLayer* gameLayer;

    virtual bool init();  
	void update(float dt);

    CREATE_FUNC(GameScene);
};

#endif // __GAMESCENE_H__
